An interesting noir sytlized web comic, Lee Hutchinson’s Fangs sets out to tell a series of short stories using threshold filtered screenshots from Elite: Dangerous. The fifth entry in this series, “Why does Rice play Texas?” illustrates the innate human aspiration for exploration, and is sprinkled with all sorts of homages, even down to the title reference to John F. Kennedy’s personal addition to his famous, “We Choose to go to the Moon,” speech at Rice university.
I am a sucker for good monologue, so after reading this I felt like recording a take on it. Of course I did not think that audio alone would really do this justice, so I set out to adapt this web comic into a video using footage I could obtain from Elite: Dangerous. Due to time constraints, it did not end up as a 1:1 recreation (getting a shot of Sagittarius A* and coming back to civilized space is about a week long journey if you’re not trying to marathon it), but I am pleased with the end result.
To showcase their game’s new debug camera feature, Frontier Developments created the Ctrl+Alt+Space Film Competition, encouraging CMDRs to find creative uses for the debug camera given a background music track by Erasmus Talbot that had to be used.
Though the background track did not inspire me at first, after giving it some thought I decided to take an approach offering an introspective look at the Elite: Dangerous galaxy and our place in it. Most of the time gathering footage for this was in setting out in my ship to explore the Cat’s Paw Nebula (a quick two day trip) and then coming back to civilized space for the rest of the shots, working with the Crimson Eagles formation flying team to add some closing shots.
On top of all this, I wrote and voiced the narration of what I came to call, “The Spacefarer’s Pledge”:
Recently I picked up Elite: Dangerous, and I have been having a blast playing in this galactic space simulation sandbox, as a pilot of a number of spacecraft. Looking through a lot of tutorials that are out there for the game, there are a lot of detailed guides that cover all sorts of different aspects of the game. What I did not find was a short and concise introduction guide to what it’s like getting into Elite: Dangerous. With that in mind I set to creating a tutorial of my own, trying to squeeze as much primer information into 15 minutes as I could.
I first tried a take with my normal speaking voice, but got tired of listening to that after a few minutes, so I decided to take a more character driven approach. Watch the video to check it out and learn a few things about this game!
One of the things we like to do in Recursion is make videos. One of our more technical creators with access to motion capture resources has done some work to bring that to the PlanetSide 2 universe, resulting most famously in the rap music video Ambush.
Not as heavy on the motion capture this time around, the latest video provides some background story on the oft maligned fourth faction play that happens in PlanetSide 2. Why would players abandon their side and choose to fight for their sworn enemies? In the case of the New Conglomerate, you can check out this video and see for yourself what would drive us to pursue our freedom…through other means.
To build some hype for the latest PlanetSide Battles Server Smash, this time pitting the European Woodman and Miller servers against each other in a continent wide conquest match in the recently released swamps of Hossin, I contributed some narration to this trailer put together by Redolent. Welcome to the jungle!
What started as a simple program to track our session statistics in PlanetSide 2 to find areas where we could improve, the potential was soon realized that we could transform this into something much greater. Adding some event detection logic allowed the addition of “Achievements” into PlanetSide 2, and not soon after we expanded this idea into included audio and visual elements that aim to capture the classic Unreal Tournament gameplay feel, adding a whole new dimension to the game.
To advertise the features of the latest update to Recursion Real Time Stat Tracker, featuring a fully integrated Direct3D overlay that allows the program data to be viewed while playing the game, I created the following trailer, with a quick vocal stinger at the end in addition to the ingame achievement events that I provided the vocals for.
Last week, Rise of the Triad was released, in which I play the roles of Taradino Cassatt, Ian Paul Freely, and the announcer for the game’s multiplayer mode!
You can hear a bit of my work in the introduction for the game:
Of course to hear all the crazy one liners and throwbacks to twitch shooters of the 90s, you’ll have to grab the game on Steam or gog.com. Not quite sold? How about this quick trailer I whipped up? Fair warning, with a game of this nature and heritage, there is a fair bit of language and violence. Okay, I’m being modest, there’s a ludicrous amount of language and violence!
Quick on the heels of my last story, we ended up dropping on an embattled tower to defend it, only to be pushed out by an overwhelming amount of enemy armor and aircraft. Deciding that we weren’t quite done, what happened next is worth a listen, as we execute a tactic we have come to call The Anvil Drop.
So it seems I am starting something of a habit of encountering stories that strike me as experiences to be shared. Takes a bit of time to write up afterwards, but I think the result is worth it. This time around our crew was pushed back to our warpgate, our only point of ingress onto the battlefield. With only one territory left on the map to defend, we made our last stand against the combined forces of the Terran Republic and Vanu Sovereignty. I decided to frame this story from the standpoint of a rallying cry for the troops, emboldening them as they march out to face down the enemy and protect our outpost.
I’ve been playing a bit of Planetside 2 (a bit may be an understatement at times), and by far one of the changes that have added the most fun to the game for me has been the addition of the Harasser, an armored buggy capable of equipping a battle-tank secondary weapon and carrying another soldier in the back for extra pain dishing. But what I like the most about this glorious machine is not it’s armaments (impressive as they may be), but rather its uncanny ability to get you into the most absurd of situations due to its mobility. Mobility that is multiplied by the unlockable NFI-2000 turbo, giving you a quick boost of acceleration to get you up to speed, up to a fleeing enemy, or…hell, even up walls if you time it right.
Just such a situation happened the other day, where me and my gunner were perched atop a rock archway lobbing missiles at passing enemy armor below. Well, the enemy armor found their way out of our sights. Sure would take a long time to drive down, so I decided that a more direct approach was needed here. What happened next is a story that just begged to be told, so check it out as I narrate the crazy course of events that so often transpire when behind the wheel of the Harasser.